DaVinci Resolve

Master DaVinci Resolve 21's New Keyframe Tray: Advanced Animation on the Edit Page

Intermediate
10 min mins
KK
Kabeer Khan
Creator

Overview

Unlock powerful new animation capabilities directly on the Edit Page with DaVinci Resolve 21's redesigned Keyframe Tray. This tutorial covers the new curve editor, smoothing controls, and the game-changing loop features (Ping-Pong, Loop, and Relative) that eliminate the need to jump to the Fusion page for many common motion graphics tasks.
Tools Used
DaVinci Resolve 21

STEP-BY-STEP GUIDE

4 Steps

Accessing and Understanding the Keyframe Tray

Begin by adding at least two keyframes to a clip's property (e.g., Position or Zoom) in the Inspector. Then, on the timeline clip, click the keyframe icon (a diamond shape) to open the Keyframe Tray. You will see two view options: Keyframe Lanes (diamond markers) and the Curve Editor.

Keyframe Lanes are useful for quickly adjusting the timing of keyframes by dragging the diamond markers.. The Curve Editor gives you precise control over the animation's velocity and easing.

Editing Animation Curves

Switch to the Curve Editor view. You will see graphical curves representing your animation. Select the keyframes (you can box-select them) and use the icons at the top of the tray to apply easing presets like 'Ease In & Out' for a smoother motion. You can also manually adjust the bezier handles on each keyframe to fine-tune the acceleration and deceleration of your animation.

To declutter the view, you can hide curves for properties you haven't animated by clicking the colored square next to the property name on the left.. Hold 'Alt' and use your mouse scroll wheel to zoom in and out of the curve editor for precise adjustments.

Creating a Pendulum Effect with 'Ping-Pong' Loop

Create a simple back-and-forth animation, like a rotation swing. In the Keyframe Tray's curve editor, select all the keyframes for that animation. Click the three-dot menu in the top-right of the tray, navigate to 'Loop Type', and select 'Ping-Pong'. This will automatically loop the animation forward and in reverse for the entire clip duration.

This is perfect for creating continuous, oscillating animations like a swinging sign or a ticking pendulum without manually copying keyframes.. Adjusting the original two keyframes will automatically update the speed and timing of the entire loop.

Using the 'Loop' and 'Relative' Loop Types

Explore the other loop options. Select your keyframes and choose 'Loop' to make the animation repeat from the beginning each time it finishes. Choose 'Relative' to make the animation continue its trajectory from where the last keyframe left off, which is useful for creating continuous movement like a rolling ball across the screen.

'Loop' is ideal for repeating cycles, like a flashing light or a rotating gear.. 'Relative' is great for animations that need to continue progressing in a certain direction indefinitely.

Frequently Asked Questions